Chamber Crusader Beta: More Animations and more sprites etc.


Changes

  • shotgun shot audio turned down
  • sword hit sound audio turned up and pitched down
  • pitch from hitsound increased for knife and katana
  • arachnid enemies now give ammo
  • increased ammo gained after each ammo pickup from 1 to 3 for the shotgun (buff for the ninja)
  • soldier buff: changed ammo drops from ranged enemies back to normal for the soldier (was decreased before)
  • Corner blocks now match the colour of the brick mortar of the map
  • Changed the colour of room and score texts to a colour which stands out more from the background
  • Sprite skins for the spider and the dragon in the blood zone (blood spider and blood dragon)
  • Defeat animations for each enemy.
  • Fixed goblins changing colour
  • Stage hazards, spikes in dungeon and slippery blood puddle in the blood zone
  • Sound plays when an unlock notification appears
  • Turned down music volume for the dungeon


Features To Come

  • Oases which heal you
  • Cactus blocks will hurt you
  • Player changes colour slightly when taking damage
  • Turning down enemy shoot sound volume
  • turning down player hit sound volume
  • turning down enemy hit by bullet sound volume
  • turning down gun shoot sound volume
  • turning down music volume for dungeon
  • change ammo counter text color
  • make a background for the currently equipped weapon UI at the top left to make it easier to identiy
  • torch colours now match the theme of the scene (red torches for blood zone etc.)
  • New enemy type: ghost which chases the player


Bug Fixes

  • fixed top middle wall clipping bug 

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