Chamber Crusader Beta: First Two Week Update


So this one is two weeks in the making which allowed me to make many changes and devise changes for future updates with less stress. Let's get into the new features and changes shall we?

Changes

  •  Oases have been added into the game
    • They heal the player when the player touches the water
    • They only appear in the desert
  • Cactus blocks in the desert will now hurt the player
  • The player goes red when taking damage
  • Various sound mixing developments
    • The player hit sound volume has been turned down slightly
    • The knight's gun shot sound has been turned down slightly
    • The dungeon music volume has been turned down slightly
  • The text color of the ammo counter has been changed to match the colour of the score and room texts
  • Made a background for the currently equipped weapon UI at the top left to make it easier to identify (scroll)
  • Torch colors now match the theme of the scene (red torches for the blood zone etc.)
  • New enemy type: The ghost
    • Chases the player through walls
    • Is invincible
    • Can be knocked back and takes more knockback than other enemies
    • Can have varying speeds - slow, medium, fast
  • NEW PLAYABLE CHARACTER: The blue bunny
    • Is unlocked by catching a rare blue bunny during gameplay
    • Has an axe and a kitchen knife
    • The axe has a big hitbox and has great knockback and damage
    • The kitchen knife is thrown and deals a lot of damage but the reload speed is very slow
    • The kitchen knife also has infinite ammo
    • The knife also pierces through an infinite number of enemies
  • The player can no longer be pushed by enemies because that was honestly an annoying feature.
  • The player can now skip to room 10 again after previously completing it
  • Blood puddles will no longer make the player get stuck on a wall
  • Fixed the player bugging out when any character but the knight is chosen
  • The big skeleton has been improved
  • Fixed the unlock notification bug - now unlock notifications should work for every unlock - 
  • A new health bar for the player - it now shows the player's health in number-
  • Because the axe has a bigger hitbox, I have made a function which should prevent the player from hitting enemies through walls
  • The characters have different health stats - the knight has 1500 health, the ninja has 1000 health, the soldier has 1200 and the blue bunny has 1500.
  • The characters have different movement speeds - the knight has a speed of 5, the bunny has a speed of 5, the ninja has a speed of 7 and the soldier has a speed of 6.
  • Room size has been increased and the space in between blocks has been increased to cope with that.
  • Ranged enemies has been buffed - the range that they start to shoot from has been increased and their bullet speed has been increased-
  • STATISTICS: a stats screen has been added to the main menu which shows these listed stats:
    • Total Points accumulated
    • High score
    • Player deaths
    • Kills
    • Ammo pickups
    • Melee swings
    • Ranged weapon attacks
    • Enemies encountered
    • Rooms completed
    • Rooms seen
    • Rooms skipped
    • and finally, characters unlocked
  • The tutorial also does not appear again after being completed once
  • Spiders are harder to push now
  • Dropped ammo now disappears when the player goes to the next room
  • Changed the dungeon's background color to increase contrasts between blocks and walls
  • Spawn locations changed because spiders were getting stuck inside walls too often
  • The player is not able to attack anymore when dead
  • Fixed skip to room 10 text not disappearing when the 0th room is left without pressing b on the keyboard to skip
  • Slightly changed the skip to room 10 text (shown in attached images)


  • Just a quick note (data only saves on the standalone, downloadable version of the game, not the browser version, so if you refresh the browser page, you will lose all data in the browser version)

Features To Come

  • Will fix the bug in the selection screen, where, after selecting the ninja or the soldier, the blood zone or the desert respectively flash for a moment.
  • Health bars above enemies
  • BOSSES 
    • The chambers will not be completed when the player defeats a boss, after that, the player can play on for ever in freeplay
    • Boss music
    • Each chamber will have a different boss
    • The bosses will appear on room 30
    • Dungeon boss: The Chain Snake
    • Blood zone boss: The Mechanical Heart
    • Desert boss: The Pyramid
  • A boss rush mode where the player fights nothing but bosses and they get increasingly harder
  • Aggressive and defensive abilities for each characters
  • New fixes: 
    • Oasis spawning upside down
    • The top wall collider not being in line with the topleft wall and the topright wall

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